This guide aims to assist the player from early game to the beginning of midgame. Midgame can loosely be described as the point where the player has:
There are some things to understand before following this guide.
Old School RuneScape is available on several platforms:
Old School RuneScape has over a hundred game servers across the world. These are referred to as "worlds" in-game. All worlds are exactly the same except for some minor variances:
New players will start on Tutorial Island with the player customisation interface open were they will be able to select their appearance, players shouldn't worry about permanent looks as these can be changed later in-game at Makeover shops. After closing this interface players will be led through a series of tutors that explain the basics of Old School RuneScape.
During Tutorial Island, players will speak to Paul who allows players to impose sets of restrictions on an account, this is known as Ironman mode. Ironmen voluntarily remove their own ability to trade and recieve help from other players, ultimate ironmen take this a step further and eliminate the use of banking. Hardcore ironmen have the same restrictions as regular ironmen, but only have a single life, when they die they revert to standard ironman status. Players can speak to Adam in lumbridge to revert to a standard player, or downgrade from ultimate/hardcore to regular ironman, this process has a 7 day delay.
Some players also choose to play with non-official restrictions. For example, some players limit their Defence and Attack level so their total Combat Level has more room for Strength - resulting in deadly PvP builds. Others become skill pures (also known as skillers), leaving all combat-related skills at 1.
New accounts have trade restrictions in place until the account's logged in time surpasses 18 hours or 7 or more Quest points are acquired. Such restrictions include a block from selling items on the Grand Exchange. This restriction is in place to help prevent botted and black-market goods from entering the economy, as many of the accounts are caught and banned before they can be logged in for 18 hours in total.
|Vial of water||4|
|Eye of newt||4|
|Jug of water||14|
Players with active Membership have access to wider variety of content including, but not limited to: 8 additional skills, a larger game world, over 100 quests.
Players without membership still have plenty of early-game content to experience; membership only becomes fully advantageous at mid-game. This guide assumes that the player's account is free-to-play and that they are not a subscriber.
Account security is of the utmost importance, account phishing and theft is often attempted due to the black market value of stolen accounts. Common tactics include in-game website spamming, fake streams, sites and advertisements that steal login information, usually under the guise of in-game benefits. Jagex only advertises in-game special events on the official website. It's important to read up on account security and what you can do to protect yourself. You can read Jagex's official article on account security here.
The RuneScape Authenticator is an additional layer of protection players can utilise on their accounts, it is compatible with Google Authenticator. To set up the RuneScape Authenticator, a player must visit the Authenticator landing page. Jagex generates a random 80-bit secret key unique to each user and presents it as a QR code and as a 16-character Base32 string. Many mobile devices can read the barcode directly through their camera, which is equivalent to entering the Base32 string manually. The implementation generates a 6-digit code every 30 seconds.
Once set up, players are prompted to enter the 6-digit time-based code whenever they log in to the game using an untrusted computer. Players can choose to trust the computers on which they play Old School RuneScape for up to 30 days or choose to enter a code every time they wish to play.
Scams are fraudulent in-game methods where players attempt to mislead you into giving them your wealth. Whereas lures are attempts to to lure players into dangerous areas or situations. Both of these are reportable actions.
All players must follow the rules of the game. Certain things are not allowed, and can result in your account being muted, suspended, or permanently banned from play:
Jagex Moderators are employees of Jagex Ltd and are denoted in-game by a gold chat crown (). Player Moderators (or Pmods) are players chosen spefically by Jagex staff due to their commitment to the in-game community, they are denoted in-game by a silver chat crown () which should not be confused for the ironman symbols (). These moderators have special privileges, and can mute rule-breakers.
There are many settings within the game which are worth looking into and changing were preferable before getting too deep into your adventure. Some settings of note include:
Old School RuneScape has two graphical modes in the PC version of the game - fixed and resizable. On mobile, there is only one, and it cannot be customised.
Fixed mode is a single 765x503 window that can not be skewed in any direction. It is a fixed size, and can look small on pixel-dense monitors. Resizable mode can be expanded to any size.
This section covers mechanics and other information relating to the game itself. From here on out, the guide will assume the player has completed Tutorial Island, and has a basic understanding of the mechanics and interfaces of Old School RuneScape.
The world map is a realtime-interactable tool full of information to help the player navigate the game world. To open the world map, simply click or right-click the globe icon by the minimap. A left click will open the World map in a small window, and a right click will offer an option to open the map in fullscreen mode, which gives considerably more viewing space.
All players have a finite amount of energy that can be used to run. The more weight the character has, the faster energy will deplete when running. To see the current weight of the inventory and worn items, click the Equipment Stats button inside the Worn Equipment. It is more energy efficient to spend energy running when the inventory is most empty - for example. running back to a resource area after banking rather than running back to bank.
Free-to-play players have access to 15 skills, split up into three categories: combat, gathering, and artisanal. For more information on each skill see their respective article.
|Attack||Allows players to wield stronger melee weapons and determines how accurate the player is in Melee.|
|Strength||Determines how high of a number you hit in melee combat if you successfully hit.|
|Defence||Allows players to wear stronger armour and decrease chance of being hit (does not reduce damage dealt, which is a common misconception).|
|Ranged||Ranged encompasses all archery weapons that attack from a distance. Ranged levels determine both the chance to hit and the maximum damage a hit can do.|
|Magic||Determines both the chance to hit with magical attacks, as well as the chance to dodge them. Higher levels give access to more spells.|
|Hitpoints||Allows players to sustain more damage.|
|Prayer||Determines what prayers you can use, as well as how many prayer points you have. The more points you have, the longer prayers can be enabled.|
|Mining||Used to gather ores from rocks. A higher Mining level allows use of better pickaxes.|
|Fishing||Allows players to catch fish at fishing spots.|
|Woodcutting||Allows players to cut down trees to obtain logs. A higher Woodcutting level allows use of better axes.|
|Runecraft||Allows players to make runes using rune essence. Completion of Rune Mysteries is highly recommended.|
|Crafting||Allows players to create items, from pottery to ranged armour.|
|Smithing||Allows players to smelt ores into bars and smith bars into armour and weapons.|
|Cooking||Allows players to cook food that can be eaten to heal players' Hitpoints.|
|Firemaking||Allows players to make fires.|
Below is a brief explanation of the three Combat styles that can be used.
Players gain combat skill xp when dealing damage. The normal value is 4 xp per damage in the combat style used. However, certain high defence monsters have higher xp for hitpoint damage ratio. The normal value for hitpoint experience gained is 1.33 xp per damage done.
Magic spells also grant additional base xp for each spell cast on top of any xp gained from damage dealt, this xp is granted regardless of whether the spell hits or splashes.
Defensive mode in magic and range are another exception. If a player uses magic on defensive mode, the normal value is 1 xp to magic and 1 xp to defence per damage done, plus casting xp. For ranging with long range, the normal value is 2 ranged xp and 2 defence xp per damage done. If a player is using a melee weapon, such as an abyssal whip or spear that shares experience with attack, strength, and defence, then the normal value is 1.33 xp (4 divided by 3) per damage done to attack, strength, and defence.
Equipped gear have bonuses that impact combat, they are immune to stat-draining effects, higher-level players have access to better armour with higher bonuses.
When a character reaches 0 health a player dies and are teleported back to their respawn point (Lumbridge for new players). The player's three most valuable items are kept in their inventory, with the remaining items being dropped at the spot they died. Other players cannot see these items, and a player may run back and collect their items after dying. Be wary of unfamiliar areas, and be sure to bring food, defensive gear, and have about 20% (or more) spare run energy should you need to avoid attacks.
As a low-level player in Lumbridge, the biggest risk of death is prolonged exposure to cows or goblins without any food for healing. The next biggest threat is Dark wizards, who inhabit the shoreline of Draynor Village and the stone circle south of Varrock.
Immediately after completing Tutorial island, the player will spawn by Lumbridge Castle with an inventory of basic supplies. It is recommended that the player goes into the castle, up the staircase to the top floor, and deposits everything into their bank. The player's bank is also pre-stocked with 25 gp, which, for example, can be invested in an Iron axe or Steel axe for Woodcutting.
Note: Whilst at a bank, players can select the "withdraw as note" option and all withdrawn items will withdraw as bank notes. Once noted, they can be easily traded to other players, sold to shops, and carried weightlessly. To unnote, simply put them back in a bank or use them on a banker.
Once everything has been deposited, there are several ways to start playing:
Tutors around Lumbridge will provide various items to help the player start their adventure. They will provide the following items assuming the player does not have any of them in their inventory or bank, they will not be able to claim more if they have any in their possession. These items can help kick-start combat and some skills. Players may repeatedly use and then re-acquire runes or arrows from the tutors to avoid having to trade for, or buy them from shops.