OSRS New player guide

OSRS New player guide

The new player guide is intended to help both new and returning players. The guide covers a wide range of topics including; skills, money making, and some early-game content in Old School RuneScape.

This guide aims to assist the player from early game to the beginning of midgame. Midgame can loosely be described as the point where the player has:

  • A set of rune armour
  • A bank value of around 500,000 - 1,000,000
  • Skill levels roughly averaging 40-50
  • Around 20-40 Quest points


There are some things to understand before following this guide.

  • Progression does not carry over from the original game. When Old School RuneScape was first released in 2013, every player started anew. Original logins will work, and account name is shared between Old School RuneScape and RuneScape 3, however the progression is not shared between the games, and new players will start over from Tutorial Island.
  • PC and mobile is the same game. Your account is shared across both PC and mobile.

Downloading and installing

Old School RuneScape is available on several platforms:


The Old School RuneScape server list.
Main article: Server

Old School RuneScape has over a hundred game servers across the world. These are referred to as "worlds" in-game. All worlds are exactly the same except for some minor variances:

  • Physical hosting location - Servers are hosted all over the world as to offer every player a server they can connect to without high latency.
  • Free-to-play icon.png Silver stars indicate worlds that are for free-to-play players and content, members content cannot be used in these worlds.
  • Member icon.png Gold stars indicate members worlds. Players require membership to play on these servers.
  • PvP world icon.png Red stars indicate dangerous worlds in which players can attack each other anywhere.
  • Deadman world icon.png Black stars indicate servers dedicated to Deadman Mode, an entirely seperate game mode.
  • Level requirement - Some servers have a total level requirement to play on.

Tutorial Island

The player customisation interface.
Main articles: Tutorial Island and Makeover

New players will start on Tutorial Island with the player customisation interface open were they will be able to select their appearance, players shouldn't worry about permanent looks as these can be changed later in-game at Makeover shops. After closing this interface players will be led through a series of tutors that explain the basics of Old School RuneScape.

Ironman mode and other restrictions

During Tutorial Island, players will speak to Paul who allows players to impose sets of restrictions on an account, this is known as Ironman mode. Ironmen voluntarily remove their own ability to trade and recieve help from other players, ultimate ironmen take this a step further and eliminate the use of banking. Hardcore ironmen have the same restrictions as regular ironmen, but only have a single life, when they die they revert to standard ironman status. Players can speak to Adam in lumbridge to revert to a standard player, or downgrade from ultimate/hardcore to regular ironman, this process has a 7 day delay.

Some players also choose to play with non-official restrictions. For example, some players limit their Defence and Attack level so their total Combat Level has more room for Strength - resulting in deadly PvP builds. Others become skill pures (also known as skillers), leaving all combat-related skills at 1.

Trade restrictions

New accounts have trade restrictions in place until the account's logged in time surpasses 18 hours or 7 or more Quest points are acquired.[1] Such restrictions include a block from selling items on the Grand Exchange. This restriction is in place to help prevent botted and black-market goods from entering the economy, as many of the accounts are caught and banned before they can be logged in for 18 hours in total.[2]

Oak logs.png: Inventory image of Oak logsOak logs 26
Willow logs.png: Inventory image of Willow logsWillow logs 13
Yew logs.png: Inventory image of Yew logsYew logs 275
Raw shrimps.png: Inventory image of Raw shrimpsRaw shrimps 25
Shrimps.png: Inventory image of ShrimpsShrimps 16
Raw anchovies.png: Inventory image of Raw anchoviesRaw anchovies 76
Anchovies.png: Inventory image of AnchoviesAnchovies 109
Raw lobster.png: Inventory image of Raw lobsterRaw lobster 112
Lobster.png: Inventory image of LobsterLobster 106
Clay.png: Inventory image of ClayClay 32
Copper ore.png: Inventory image of Copper oreCopper ore 37
Tin ore.png: Inventory image of Tin oreTin ore 33
Iron ore.png: Inventory image of Iron oreIron ore 86
Silver ore.png: Inventory image of Silver oreSilver ore 75
Gold ore.png: Inventory image of Gold oreGold ore 360
Coal.png: Inventory image of CoalCoal 140
Cowhide.png: Inventory image of CowhideCowhide 155
Vial.png: Inventory image of VialVial 2
Vial of water.png: Inventory image of Vial of waterVial of water 4
Fishing bait.png: Inventory image of Fishing baitFishing bait 5
Feather.png: Inventory image of FeatherFeather 3
Eye of newt.png: Inventory image of Eye of newtEye of newt 4
Jug of water.png: Inventory image of Jug of waterJug of water 14
Air rune.png: Inventory image of Air runeAir rune 5
Water rune.png: Inventory image of Water runeWater rune 5
Earth rune.png: Inventory image of Earth runeEarth rune 5
Fire rune.png: Inventory image of Fire runeFire rune 5

A quick way to reach the requirements in order to trade is to complete the Sheep Shearer, Cook's Assistant, and Romeo and Juliet quests.

Things to consider

This section will cover subjects including the player's account and official rules.


Main articles: Members and Free-to-play

Players with active Membership have access to wider variety of content including, but not limited to: 8 additional skills, a larger game world, over 100 quests.

Players without membership still have plenty of early-game content to experience; membership only becomes fully advantageous at mid-game. This guide assumes that the player's account is free-to-play and that they are not a subscriber.

Account security

Account security is of the utmost importance, account phishing and theft is often attempted due to the black market value of stolen accounts. Common tactics include in-game website spamming, fake streams, sites and advertisements that steal login information, usually under the guise of in-game benefits. Jagex only advertises in-game special events on the official website. It's important to read up on account security and what you can do to protect yourself. You can read Jagex's official article on account security here.

RuneScape Authenticator

The RuneScape Authenticator is an additional layer of protection players can utilise on their accounts, it is compatible with Google Authenticator. To set up the RuneScape Authenticator, a player must visit the Authenticator landing page. Jagex generates a random 80-bit secret key unique to each user and presents it as a QR code and as a 16-character Base32 string. Many mobile devices can read the barcode directly through their camera, which is equivalent to entering the Base32 string manually. The implementation generates a 6-digit code every 30 seconds.

Once set up, players are prompted to enter the 6-digit time-based code whenever they log in to the game using an untrusted computer. Players can choose to trust the computers on which they play Old School RuneScape for up to 30 days or choose to enter a code every time they wish to play.

Bank PIN

The Bank PIN interface.
Main article: Bank PIN

The Bank PIN is the last line of defence between would-be hackers and your in-game items, it can be set up by talking to any Banker and by following the instructions provided.

Scams and luring

Main articles: Scams and Lures

Scams are fraudulent in-game methods where players attempt to mislead you into giving them your wealth. Whereas lures are attempts to to lure players into dangerous areas or situations. Both of these are reportable actions.

Game rules

Main article: Code of Conduct

All players must follow the rules of the game. Certain things are not allowed, and can result in your account being muted, suspended, or permanently banned from play:

  1. Seriously offensive language
  2. Scamming
  3. Breaking real-world laws
  4. Exploiting a bug (bug abuse)
  5. Staff impersonation
  6. Encouraging rule breaking (all rules included)
  7. Macroing or use of bots
  8. Offensive account name
  9. Advertising websites
  10. Buying or selling an account
  11. Asking for or providing contact information
  12. Solicitation
  13. Player-run Games of Chance
  14. Disruptive behaviour
  15. Real-life threats

Jagex and player moderators

Jagex Moderators are employees of Jagex Ltd and are denoted in-game by a gold chat crown (Jagex moderator emblem.png). Player Moderators (or Pmods) are players chosen spefically by Jagex staff due to their commitment to the in-game community, they are denoted in-game by a silver chat crown (Player moderator emblem.png) which should not be confused for the ironman symbols (Ironman chat badge.pngUltimate ironman chat badge.png). These moderators have special privileges, and can mute rule-breakers.


Main articles: Chat Interface and Options

There are many settings within the game which are worth looking into and changing were preferable before getting too deep into your adventure. Some settings of note include:

The interface in fixed mode.
  • Chat Interface filters
    • Public chat has several options to filter out messages, this is particularly useful in the Grand Exchange or other highly populated areas.
    • Private chat when set to "show friends" instead of "show all" there is hidden functionality that also makes you appear offline to people you don't have on your friend's list. This will heighten your privacy.
  • Options settings
    • Controls has several extremely useful settings that can be changed to better suit your gameplay.
    • Accept Aid when enabled, allows other players to use certain items and certain spells on you outside of combat. This includes both helpful and potentially dangerous spells, players should watch out for spells that can send you deep into the Wilderness (such as Tele Group Ice Plateau). While all "Teleport Other" spells cast on you will prompt you asking whether you wish to be teleported or not, this prompt can be mistaken for a Trade with another player.

Graphic settings

Old School RuneScape has two graphical modes in the PC version of the game - fixed and resizable. On mobile, there is only one, and it cannot be customised.

Fixed mode is a single 765x503 window that can not be skewed in any direction. It is a fixed size, and can look small on pixel-dense monitors. Resizable mode can be expanded to any size.


This section covers mechanics and other information relating to the game itself. From here on out, the guide will assume the player has completed Tutorial Island, and has a basic understanding of the mechanics and interfaces of Old School RuneScape.

World map

The full world map.
Main article: World map
World map icon.png

The world map is a realtime-interactable tool full of information to help the player navigate the game world. To open the world map, simply click or right-click the globe icon by the minimap. A left click will open the World map in a small window, and a right click will offer an option to open the map in fullscreen mode, which gives considerably more viewing space.

Energy and weight

Main article: Energy

All players have a finite amount of energy that can be used to run. The more weight the character has, the faster energy will deplete when running. To see the current weight of the inventory and worn items, click the Equipment Stats button inside the Worn Equipment. It is more energy efficient to spend energy running when the inventory is most empty - for example. running back to a resource area after banking rather than running back to bank.


Main article: Skills

Free-to-play players have access to 15 skills, split up into three categories: combat, gathering, and artisanal. For more information on each skill see their respective article.

Combat skills
Attack icon.png Attack Allows players to wield stronger melee weapons and determines how accurate the player is in Melee.
Strength icon.png Strength Determines how high of a number you hit in melee combat if you successfully hit.
Defence icon.png Defence Allows players to wear stronger armour and decrease chance of being hit (does not reduce damage dealt, which is a common misconception).
Ranged icon.png Ranged Ranged encompasses all archery weapons that attack from a distance. Ranged levels determine both the chance to hit and the maximum damage a hit can do.
Magic icon.png Magic Determines both the chance to hit with magical attacks, as well as the chance to dodge them. Higher levels give access to more spells.
Hitpoints icon.png Hitpoints Allows players to sustain more damage.
Prayer icon.png Prayer Determines what prayers you can use, as well as how many prayer points you have. The more points you have, the longer prayers can be enabled.
Gathering skills
Mining icon.png Mining Used to gather ores from rocks. A higher Mining level allows use of better pickaxes.
Fishing icon.png Fishing Allows players to catch fish at fishing spots.
Woodcutting icon.png Woodcutting Allows players to cut down trees to obtain logs. A higher Woodcutting level allows use of better axes.
Artisan skills
Runecraft icon.png Runecraft Allows players to make runes using rune essence. Completion of Rune Mysteries is highly recommended.
Crafting icon.png Crafting Allows players to create items, from pottery to ranged armour.
Smithing icon.png Smithing Allows players to smelt ores into bars and smith bars into armour and weapons.
Cooking icon.png Cooking Allows players to cook food that can be eaten to heal players' Hitpoints.
Firemaking icon.png Firemaking Allows players to make fires.

Combat training

The standard combat styles interface.
Main article: Combat

Below is a brief explanation of the three Combat styles that can be used.

  • In Melee combat, the maximum damage is determined by Strength, along with the strength bonuses provided by equipment. Accuracy is determined by Attack and the attack bonuses provided by weapons and other equipment.
  • For Ranged combat, both the Ranged level and the type of ammunition determine the maximum damage. The accuracy is determined by the weapon used.
  • Magic-based damage is typically based on the selected Magic combat spell, not by Magic level. Magical accuracy is affected by both the equipment bonuses and by the Magic level.

Combat experience

Players gain combat skill xp when dealing damage. The normal value is 4 xp per damage in the combat style used. However, certain high defence monsters have higher xp for hitpoint damage ratio.[3] The normal value for hitpoint experience gained is 1.33 xp per damage done.

Magic spells also grant additional base xp for each spell cast on top of any xp gained from damage dealt, this xp is granted regardless of whether the spell hits or splashes.

Defensive mode in magic and range are another exception. If a player uses magic on defensive mode, the normal value is 1 xp to magic and 1 xp to defence per damage done, plus casting xp. For ranging with long range, the normal value is 2 ranged xp and 2 defence xp per damage done. If a player is using a melee weapon, such as an abyssal whip or spear that shares experience with attack, strength, and defence, then the normal value is 1.33 xp (4 divided by 3) per damage done to attack, strength, and defence.

Equipment stats

The stats interface shows all bonuses in one area.
Main article: Equipment stats

Equipped gear have bonuses that impact combat, they are immune to stat-draining effects, higher-level players have access to better armour with higher bonuses.

  • Accuracy bonuses improve the chance of landing a hit with the specified attack type.
  • Strength bonuses exist for all three schools, a higher strength bonus increase the max hit.
  • Defence bonuses increase the chance to block a specific attack type.
  • Prayer bonus slows the decay rate of prayer points when prayers are used.


A player dying.
Main article: Death

When a character reaches 0 health a player dies and are teleported back to their respawn point (Lumbridge for new players). The player's three most valuable items are kept in their inventory, with the remaining items being dropped at the spot they died. Other players cannot see these items, and a player may run back and collect their items after dying. Be wary of unfamiliar areas, and be sure to bring food, defensive gear, and have about 20% (or more) spare run energy should you need to avoid attacks.

As a low-level player in Lumbridge, the biggest risk of death is prolonged exposure to cows or goblins without any food for healing. The next biggest threat is Dark wizards, who inhabit the shoreline of Draynor Village and the stone circle south of Varrock.

Lumbridge onwards

Starting in Lumbridge with the default starter kit, just east of Lumbridge Castle

Immediately after completing Tutorial island, the player will spawn by Lumbridge Castle with an inventory of basic supplies. It is recommended that the player goes into the castle, up the staircase to the top floor, and deposits everything into their bank. The player's bank is also pre-stocked with 25 gp, which, for example, can be invested in an Iron axe or Steel axe for Woodcutting.

Note: Whilst at a bank, players can select the "withdraw as note" option and all withdrawn items will withdraw as bank notes. Once noted, they can be easily traded to other players, sold to shops, and carried weightlessly. To unnote, simply put them back in a bank or use them on a banker.

Once everything has been deposited, there are several ways to start playing:

  • The player can train combat. There are many cows, chickens, goblins in Lumbridge. Monsters aggressiveness is dependant on combat level.
  • The player can train non-combat skills.
  • The player can start nearby quests such as X Marks the Spot or Cook's Assistant. Some quests have requirements that must be met before they can be started.

Tutor items

Tutors around Lumbridge will provide various items to help the player start their adventure. They will provide the following items assuming the player does not have any of them in their inventory or bank, they will not be able to claim more if they have any in their possession. These items can help kick-start combat and some skills. Players may repeatedly use and then re-acquire runes or arrows from the tutors to avoid having to trade for, or buy them from shops.


Posted By: Your Gaming Dude

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