- LineAge 2 guides
- L2 Necromancer guide Part II
L2 Necromancer guide Part II
CATACOMBS & NECROPOLISES
You might have been reading this thinking : I heard Catacombs are extremely strong in this patch, and yes you're right. Unfortunately however, Necros can't farm these spots reasonably unless doing it with an AOE party, so you're out of luck.
GROUP LEVELING GUIDE
There are many group setups that will work perfectly fine for AOE so I won't go into them specifically. So long as you have a tank, a healer, some nukers, and 3-4 rechargers, your group should be able to EXP in most good AOE zones just fine. The only note is that as you get into LOA, you definitely want a warlord to stun the mobs as well.
In the sake of conserving paper (save the trees!) I'm not going to include a lot of "extra" leveling spots in the AOE section as I did in the solo section as you will be moving through these spots much more quickly, and in general you'll find that EXP and adena go hand in hand with AOE.
Side note: I'm assuming here you're in a mage party not a random mix party. Mage parties really should only be AOEing so single targetting isn't something I'll talk about.
As with single target nuking, Abandoned Camp has commanders which will give you very solid EXP as well as adena and can be trained easily. These mobs don't lose aggro much, and when they do you can kite and still nuke with any nuker that has windwalk and acumen.
In my experience, the flame weakness of mobs in the Ant's Nest make them easy to kill, and while they do a ton of damage to nukers, they are extremely social so you should be able to hold aggro on them fairly easily. Some people prefer to stay at Partisan's Hideaway from 30-35 and then move on, however I think that Ant's Nest is a better spot for the whole way up.
A ton of mobs, highly social (so won't fall off the train easily), good adena, and good EXP. Alligator Island is really everything you want from a leveling zone during these levels. I wouldn't recommend any other spot than Alligator Island until you have Corpse Burst.
Note : Corpse Burst is the reason you want your skeleton to say level 1. If you level it up, you won't be able to do this
This depends on your party's setup. Your goal here is to get to DV Second Bridge and level there until 57, however if you don't have a high level tank and buffers to support your party, you won't be able to go there right at 46. If your party is leveling from 0, you should likely stay in Alligator Island until you level out of the lower level mobs (Nos, Crokian Lad, Crokian Lad Warrior) at level 47/48, and then move to Enchanted Valley until 50-52. Enchanted Valley will also give you a chance to get some materials for top C grade weapons and potentially some drops of them as well.
Easily the best spot for these levels, no question. Plenty of EXP and adena. All you need to worry about is your tank getting stunned and dying, but hey.. you're not a tank so who cares right?
Again, this depends on your setup. If you have sufficient buffers and active players to farm on Drakes and Bloody Ladies, it is much better than your other option, however not everyone has these things so you might need to consider leveling on Thunder Wyrms, Dustwind Gargoyles and Succubuses for a little while.
If you're looking for maximum EXP, ABG is your best bet. Dragon's Valley can be good for the adena and the exp isn't terrible, but since the slight nerf of DV drop rates since Antharas update, I would definitely prefer ABG.
There really isn't much debate here. If you're trying to power level 1 character at a time you can try the Catacomb, but for full party EXP 3-way is top for adena and EXP, and once you level out of 3-way, Kariks is the best until you level out of that spot as well.
At 77+ there really isn't any efficient farming spot other than the Catacomb. Giant's Cave and Forgotten Island are much too hard to AOE even wqith the perfect possible setup, TOI mobs have too much health to be good EXP or adena, and LOA is too low level. Your only real choice is to level characters 1 by 1 in the catacomb. It's annoying, but at least the EXP is nice (14kk+ exp/20min)
GENERAL PVP GUIDE
Just to get a general idea of what a Necro’s role in PvP is, I’ll include each style of PvP and some general tactics that are important to be included. Important to note here is that the strength of Necro is its versatility. Necro has situations where it finds itself as one of the strongest classes in the game and some where it is not, however Necro doesn’t have any situation in PvP where it is truly weak.
You’ll note that in these guides, I don’t mention fear. Fear is a relevant skill in many situations, however it’s important to recognize that against targets that have Chant of Spirit and Mental Shield, it isn’t worth casting unless you have some sort of boost – specifically, Refined Ring of Core and/or Refined Orfen's Earring to give you some higher land rate. Without these, you will mostly be wasting time spamming this skill. With them, you can use it often.
In 9v9s and any other PvP below 15~ characters, Necro finds itself in a very strong point. Necro’s role in these fights is as a hybrid debuffer and nuker. Necro can’t run around only debuffing, however you want to be finding openings where you can get off a good Silence - Necromancer
while DPSing other targets that are out of position – especially getting gloom off on assisted targets. You can also use your Curse Doom to prevent tanks from UDing and thereby make them easy to blow up quickly. Transfer Pain - Necromancer
allows it to be a bit more aggressive than other nukers and get into position to use debuffs, but doesn’t make it invincible. The trick here is to find the balance between nuking and debuffing.
As the numbers get lower and lower, debuffs become stronger and stronger. If you’re in a 4v4 PvP, you can lock down the whole fight with a clutch Doom and Silence on 2 important targets, so when you’re getting into these numbers you should be focusing on getting your debuffs off more than anything else. Necro can absolutely dominate these types of fights. Have fun.
As expected, when the numbers get higher debuffs become a bit less important and thereby Necro becomes a bit less relevant. In no way is Necro useless in these fights, in fact it is still an incredibly important class, however you’re going to be doing a lot more DPSing and that is where some other classes are stronger. Typically in Mass PvP you’re looking to Doom relevant targets that are out of position (Especially tanks so you can blow them up before they get off Vengeance of UD), and get Curse Gloom off on any high health targets your group is nuking. Mass Gloom can be occasionally useful, and in the right situations can make a big difference. Important to note here is that while you can be slightly more aggressive than elemental nukers, you can still easily get picked off by a group that is assisting well, and in most PvPs there will be many tanks looking to pull any squishy.
One of the most underutilized skills on almost any necro is actually the Corrupted Man’s Summon Nuke. your summon has a skill that, when it has summon spirit shots, will do anywhere from 40-70% of the damage of one of your own nukes, on about a 7 second cooldown. This means that you can actually noticeably increase your damage by using your corrupted man’s skill on targets you are nuking.
Olympiad is another area where Necro shines. Olympiad is a debuff first, ask questions later field when it comes to L2 classic, and with the plethora of debuffs Necro has, it can farm more points than almost any other class.
NECESSARY & IMPORTANT ITEMS
+12 WIT : Absolutely critical in order to get your debuffs off as fast as physically possible.
Wynn Weapon : Again for the casting speed, it is quite important to have a weapon with casting speed on it, especially for matchups like Necro vs Necro where you will just be debuffing each other as fast as possible.
Pet Shots : Apart from debuffs, Necro’s summon is one of its main advantages, so it’s important to keep it with shots in order to do as much work as possible.
One of the two main talismans that you’ll use in a majority of your fights, guard allows a character to resist up to 5 debuffs over 10 seconds. There are 2 types of this talisman, Grey Talisman Box - Guard
and Yellow Talisman Box - Guard
as there are with every talisman, and you’ll want to get both of those any time you register if you’re trying to farm against other farmers.
The other main talisman you’ll want in Olympiad. Benefaction gives a 10 second UD. This one is a bit less important than guard and will probably be used in 1/5 of your fights depending on what farmer bracket you’re in. Very important talisman to have as some matchups like vs summoners are almost impossible to win without this. Again, you’ll want 2 of them if you want to do true oly farming. If you’re just casually playing for fun, I would avoid this talisman and just stick with guard talismans.
This is one that you’ll rarely use, but can really save you in situations where you do use it. Denial will remove 1 debuff from your character, which means you can use it if you get anchored by a Necro, or by a warlock’s cubic, or if you’re silenced or rooted. This one is generally unnecessary unless you’re doing something like going for hero, but it can definitely win you games so if you can afford it, you want it.
This is a unique talisman that you have to buy from the Olympiad manager for tokens and adena. It has a 1 hour cooldown and works very similar to a Refined Core Ring. Liberate will remove your debuffs so long as you are outside of fear or stun. It is critical if you’re looking to farm Olympiad consistently, even though it’s quite expensive.
One of the things most people don’t realize about Necro is that its debuffs actually aren’t what make it as strong as it is. Of course, Necro’s debuffs certainly help, but one of the main reasons Necros can beat certain classes is that necro can get off 5 debuffs before almost any other class. This means that if Necro sits beside an opponent and they both cast guard, the Necro will break that talisman in 3 seconds, and win the fight instantly.
The strength of Necro being in breaking talismans, means you will have interesting games against classes like Dark Avenger who have a faster casted fear if both of your talismans are off. You can have some fun games in trying to outplay such opponents. You also have many classes like Warcryer, Overlord, and Warlord who can get off a debuff in roughly the same time as you, so you run the risk of losing if you don’t put yourself in an advantage from the start. Of course your summon gives you an advantage over these classes, but they aren’t free wins.
Breaking a Talisman
You have 3 skill necessary to break a talisman : Curse Chaos - Necromancer
, Curse Weakness - Necromancer
, and Curse Gloom - Necromancer
. The sequence is Chaos -> Weakness -> Gloom -> Chaos -> Weakness. Weakness/Chaos being interchangeable, however there is a cool down so you can’t do something like chaos/weakness/gloom/weakness/chaos. You can also add in a skill like Anchor - Necromancer
after gloom for a very slight increase in your speed to break the talisman.
You can see an example in the Necro vs Necro portion under "Matchups"
I will try to include anything special in a specific matchup, but for the most part you will get Haste, Acumen, and Windwalk in every matchup and the others vary from there. Usually, it should be fairly obvious what to take, for example if you’re playing against a Spellsinger you want magic barrier and BTB, and in matchups where the cast speed counts, you want Berserker Spirit.
I won’t sit here and explain every matchup, however there are some unique aspects to certain matchups that require some explanation.
Your main goal here is to break his talisman. There are some strategies you can attempt in order to get there, but in reality the main goal here is to not let him out-juke you around pillars and waste your time.
An interesting mirror matchup. For the most part you end up going beside each other, popping a guard talisman, and trying to break your opponent’s talisman faster than he can break yours. There is a question here in whether you want to fear or silence after you break your opponent’s talisman… While fear if it lands and your opponent doesn’t get his off is a surefire win, fear also has a lower land rate than silence. If you’re playing an opponent who you know has no Core Ring, Denial talisman or Liberate talisman, Silence will give you a debuff that lasts 22 seconds while fear will wear off in 7, however more often than not you can’t know your opponent doesn’t have these things, meaning Fear is your best bet.
It’s important to recognize as well here, the land rate of silence vs fear with level advantages. Silence will land semi-consistently on someone up to 5-6 levels ahead of you, while at those larger gaps, fear will almost never land. Take into account this knowledge when deciding which skill to use as well.
Your goal here is to wait out their Guts - Destroyer
and then kill them without letting them get into Zealot and Frenzy. This means you don’t want to be nuking them or attacking with your summon, but rather trying to delay them until a time when you’ll be able to consistently debuff them into death. Alternatively, if you land fear in the correct direction (into a wall), you can also 100-0 them if you have a good weapon in your hands. Pick and choose which strategy fits the game you’re in.
There are many other interesting matchups, however these 3 are played somewhat uniquely and so deserved to have specific mention. Outside of this, you should be able to intuitively recognize what to do in any given matchup.
Necro is a fairly nuanced class with plenty of different options for leveling, adena making, and potential playstyles for both PvE and PvP. In olympiad it can be one of the strongest classes if played correctly, and outside if can be as well. I would recommend Necro to anyone that enjoys playing a challenging nuker and doesn't mind having people get mad at them for playing what they believe to be an imbalanced class. In my opinion, Necro is correctly balanced in that it allows for a skilled player to do absolute wonders with it, while still punishing less skilled players for missteps and bad gameplay. Thanks for reading, and here are a few videos to end it off.