<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<!--
	Version: 3.8.0 (Kangaroo)
	Revision: $Id: TinyMoneyFrame.xml 632 2005-12-18 14:36:34Z norganna $
	
	License:
		This program is free software; you can redistribute it and/or
		modify it under the terms of the GNU General Public License
		as published by the Free Software Foundation; either version 2
		of the License, or (at your option) any later version.

		This program is distributed in the hope that it will be useful,
		but WITHOUT ANY WARRANTY; without even the implied warranty of
		MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
		GNU General Public License for more details.

		You should have received a copy of the GNU General Public License
		along with this program(see GLP.txt); if not, write to the Free Software
		Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
-->
	<Script file="TinyMoneyFrame.lua"/>
	
	<Frame name="TinyMoneyFrameTemplate" virtual="true">
		<Size>
			<AbsDimension x="128" y="10"/>
		</Size>
		<Frames>
			<Button name="$parentCopperButton">
				<Size>
					<AbsDimension x="14" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT">
						<Offset>
							<AbsDimension x="-10" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						local parent = this:GetParent();
						OpenCoinPickupFrame(1, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);
						parent.hasPickup = 1;
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">
					<Size>
						<AbsDimension x="10" y="10"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT"/>
					</Anchors>
					<TexCoords left="0.5" right="0.75" top="0" bottom="1"/>
				</NormalTexture>
				<NormalText name="$parentText" inherits="GameFontNormalSmall" justifyH="RIGHT">
					<Anchors>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="-12" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</NormalText>
				<PushedTextOffset>
					<AbsDimension x="0" y="0"/>
				</PushedTextOffset>
			</Button>
			<Button name="$parentSilverButton">
				<Size>
					<AbsDimension x="14" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentCopperButton" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="-6" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						local parent = this:GetParent();
						OpenCoinPickupFrame(COPPER_PER_SILVER, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);
						parent.hasPickup = 1;
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">
					<Size>
						<AbsDimension x="10" y="10"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT"/>
					</Anchors>
					<TexCoords left="0.25" right="0.5" top="0" bottom="1"/>
				</NormalTexture>
				<NormalText name="$parentText" inherits="GameFontNormalSmall" justifyH="RIGHT">
					<Anchors>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="-12" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</NormalText>
				<PushedTextOffset>
					<AbsDimension x="0" y="0"/>
				</PushedTextOffset>
			</Button>
			<Button name="$parentGoldButton">
				<Size>
					<AbsDimension x="14" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentSilverButton" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="-6" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						local parent = this:GetParent();
						OpenCoinPickupFrame(COPPER_PER_GOLD, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);
						parent.hasPickup = 1;
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">
					<Size>
						<AbsDimension x="10" y="10"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT"/>
					</Anchors>
					<TexCoords left="0" right="0.25" top="0" bottom="1"/>
				</NormalTexture>
				<NormalText name="$parentText" inherits="GameFontNormalSmall" justifyH="LEFT">
					<Anchors>
						<Anchor point="LEFT"/>
					</Anchors>
				</NormalText>
				<PushedTextOffset>
					<AbsDimension x="0" y="0"/>
				</PushedTextOffset>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				SmallMoneyFrame_OnLoad();
			</OnLoad>
			<OnEvent>
				MoneyFrame_OnEvent();
			</OnEvent>
			<OnShow>
				TinyMoneyFrame_UpdateMoney();
			</OnShow>
			<OnHide>
				if ( this.hasPickup == 1 ) then
					CoinPickupFrame:Hide();
					this.hasPickup = 0;
				end
			</OnHide>
		</Scripts>
	</Frame>
</Ui>
