<Bindings>
	<Binding name="QUICKHEAL_HEAL" header="QUICKHEAL">
        if QUICKHEAL_LOADED then QuickHeal() end
	</Binding>
    <Binding name="QUICKHEAL_HEALSUBGROUP">
        if QUICKHEAL_LOADED then QuickHeal('subgroup') end
	</Binding>
    <Binding name="QUICKHEAL_HEALPARTY">
        if QUICKHEAL_LOADED then QuickHeal('party') end
	</Binding>
    <Binding name="QUICKHEAL_HEALMT">
        if QUICKHEAL_LOADED then QuickHeal('mt') end
	</Binding>
    <Binding name="QUICKHEAL_HEALNONMT">
        if QUICKHEAL_LOADED then QuickHeal('nonmt') end
	</Binding>
    <Binding name="QUICKHEAL_HEALSELF">
        if QUICKHEAL_LOADED then QuickHeal('player') end
	</Binding>
    <Binding name="QUICKHEAL_HEALTARGET">
        if QUICKHEAL_LOADED then QuickHeal('target') end
	</Binding>
    <Binding name="QUICKHEAL_HEALTARGETTARGET">
        if QUICKHEAL_LOADED then QuickHeal('targettarget') end
	</Binding>
</Bindings>